

* 0x80010A060 (CGraphicsDevice_NVN::InitializeMemoryPool(NVNmemoryPool&, NVNmemoryPoolBuilder&) from main.nso) * 0x8055CBED0 (NvRmMemHandleAllocAttr from sdk.nso) * 0x805529E98 (nn::os::detail::SetMemoryAttributeImpl(unsigned long, unsigned long, nn::os::MemoryAttribute) from sdk.nso) * 0圆E51AE289C (skyline::nce::NCE::SvcHandler(unsigned short, skyline::nce::ThreadContext*) from libskyline.so) The only way we’re going to truly get to experience the best version of Metroid Prime is in VR, and it will be a cold day in hell before Nintendo makes a game for the Meta Quest or Valve Index.* 0圆E51B02C90 (skyline::kernel::svc::Break(skyline::DeviceState const&) from libskyline.so) We may never get a definitive version of the Metroid Prime Trilogy, as so much of what made the original great is stuck on old hardware. We don’t know what kind of control schemes Metroid Prime on Switch will offer, largely because the game still hasn't been officially confirmed, but there’s a good chance it will have some gyroscope support - it just won’t be very accurate. The House of the Dead: Remake made a fairly strong attempt to replicate the light gun experience with the Joy-Cons, but it was pretty unreliable, and required you to compensate with a hybrid layout that used the thumb sticks to help you be more accurate. Gyro Sensors are not very good at tracking point accuracy however, so shooters and light gun-style games can’t really use them. This works pretty well for one-to-one motion, though even Skyward Sword required frequent recalibration to keep it accurate.


While the Wii and Wii U hased an infrared sensor bar to track the position of the Wii Remote, the Joy-Con uses a Gyro sensor to measure movement. If you played Skyward Sword on the Switch, the differences in accuracy and useability are obvious.

I suspect the Switch version will have some motion control options, but it won’t be the same. It works well for games now that we’ve had a few decades to get used to it, but it isn’t exactly a natural way to control a character. When you want to aim at something, you have to move your legs and rotate your body around until you’re perfectly aligned with your target. Your gun is in a fixed position, always pointing dead in the center of your screen. The left stick moves your legs while the right stick rotates your body. Take a second to envision how first-person shooters work on controller. The Switch version of the Trilogy will offer portability and enhanced graphics, but it will necessarily lose the motion controls of the original Trilogy collection, and that’s such a shame. I believe the Prime Trilogy’s motion controls - which were introduced in Metroid Prime 3: Corruption and retrofitted onto Prime 1 and 2 for the first Metroid Prime Trilogy bundle on Wii - are the superior, and I’ll go as far to say the correct way to enjoy these games. Now that praise has been heaped, allow me to get a bit controversial. Related: Metroid Dread Mastered The Illusion Of Exploration
